D&D Feats – Kompletter Talente Guide

D&D Feats - Talente - Dungeons and Dragons 5e Feats

Feats (Talente) sind eine optionale Dungeons and Dragons Regel, welche aber von den meisten Abenteurergruppen verwendet wird. Sie erlauben dir deine Charaktere zu spezialisieren und können sie damit stärker machen, oder rollenspieltechnisch abrunden. D&D Feats helfen dir also genau den Charakter zu bauen, den du möchtest!

  1. Wie kriege ich Feats?
  2. Welche D&D Feats sind am besten?
  3. Liste an D&D Feats

Dieser Artikel beinhaltet Affiliate links, bei denen wir einen Teil des Kaufpreises erhalten. Falls ihr uns also unterstützen wollt, könnt ihr diese links 🛒 gerne benutzen um Bücher, Würfel oder Ähnliches zu kaufen. Danke 🙂

Wie kriege ich Feats?

Die meisten Klassen haben die Möglichkeit, mit dem Stufenaufstieg auf Level 4, 8, 12, 16 und 19 entweder ihre Attribute um zwei Punkte zu erhöhen oder ein Feat (Talent) zu wählen. Zusätzliche Feats kannst du erhalten, indem du das Volk Mensch (Variabel) wählst oder indem du die Kämpfer Klasse spielst. Natürlich kannst du auch immer mit deinem/deiner Dungeon Master reden, um Feats auf anderem Wege zu erhalten.

Die Regeln zu D&D Feats findest du zum größten Teil im Kapitel 6 des Spielerhandbuchs 🛒. Zudem wurden in Xanathars Ratgeber für Alles 🛒 völkerspezifische Feats eingeführt. Wie der Name bereits sagt, kannst du diese Feats nur wählen, wenn du das passende Volk gewählt hast. Aber auch in anderen Büchern wie Tashas Kessel mit Allem 🛒 und sogar in einigen der Abenteuermodulen gibt es weitere Feats zu finden.

Welche D&D Feats sind am besten?

Es kommt natürlich sehr darauf an, was du erreichen möchtest, wenn du deine D&D Feats wählst. Wenn du im Kampf besonders stark sein möchtest, kannst du dir zum Beispiel Waffen-Feats wie Polearm Master, Crossbow Master oder auch Sharpshooter wählen. Diese machen deinen Charakter mit dieser Art Waffe besonders tödlich, schränken dich dann aber auch ein wenig ein, da du natürlich keinen Bonus auf andere Teile deines Charakters erhälst.

Falls es dir mehr um Rollenspiel geht, sind Feats wie Actor, Poisoner, Telekinetic oder auch Skilled eine gute Wahl. Damit kannst du sowohl mechanische Boni, als auch Roleplay-Optionen, die es dir erlauben deinen Charakter interessanter zu gestalten, erhalten.

Oft gibt es auch Situationen, in denen du einen deiner Attributwerte auf die nächste Runde Zahl erhöhen kannst und damit deinen Bonus zu verbessern. Observant ist zum Beispiel ein Feat, welcher dir +1 auf Weisheit gibt. Falls du schon 13 Weisheit (also einen Bonus von +1) hast, kannst du ihn wählen, um 14 (also einen Bonus von +2) zu haben und gleichzeitig noch die interessanten Effekte des Feats zu haben.

Falls du dich nicht entscheiden kannst, aber auch nicht deine Attribute erhöhen möchtest, gibt es einige D&D Feats, die fast immer gut sind. Lucky, Skill Expert und Mobile können beinahe jeden Charakter besser machen, da sie sehr flexibel einsetzbar sind.

Liste an D&D Feats

FeatVoraussetzungBeschreibungQuelle
Actor+1 in Cha., advantage on Deception and Performance checks, mimic the speech of a person or the sounds made by a creature.Player´s Handbook
Alert+5 to initiative, you can’t be surprised, and creatures you don’t see don’t gain advantage on attack roll against you.Player´s Handbook
Artificer InitiateYou learn one cantrip and one 1st-level artificier spell (cast without slot), proficiency with one type of artisan’s tools.Tasha´s Cauldron of Everything
Athlete+1 in Str. or Dex., you stand up and climb more quickly, and you can jump with only a 5-ft run.Player´s Handbook
Bountiful LuckHalflingYou can let an ally within 30 ft of you to reroll a 1 on a d20.Xanathar´s Guide to Everything
ChargerAs part of the Dash action you can make a melee attack with a +5 bonus if you move at least 10 ft before.Player´s Handbook
Chef+1 in Con. or Wis., proficiency with cook’s utensils and cook special food to regain hp.Tasha´s Cauldron of Everything
Crossbow ExpertYou ignore the loading property of crossbows and don’t have disadvantage for being in contact with a creature when you shoot.Player´s Handbook
Crusher+1 in Str. or Con., 5 ft extra move when you hit (bludgeoning) and attacks with advantage after a critical hit.Tasha´s Cauldron of Everything
Defensive DuelistDexterity 13 or higherYou can add your proficiency bonus to your AC if you are wielding a finesse weapon, in reaction to a melee attack.Player´s Handbook
Dragon FearDragonborn+1 in Str., Con., or Cha. and your Breath Weapon can frighten instead of inflicting damages.Xanathar´s Guide to Everything
Dragon HideDragonborn+1 in Str., Con., or Cha., your AC becomes 13+Dex. modifier and your retractable claws deal 1d4+Str. modifier slashing damage.Xanathar´s Guide to Everything
Drow High MagicElf (drow)Xanathar´s Guide to Everything
Dual Wielder+1 to AC if you’re wielding a melee weapon in each hand, two-weapon fighting with non-light weapon, draw two weapons.Player´s Handbook
Dungeon DelverAdvantage to Perception and Investigation checks, to saving throws vs traps, and search for traps at normal pace.Player´s Handbook
Durable+1 in Con. and for each Hit Dice you regain a minimum of hit points equals to 2 x your Constitution modifier.Player´s Handbook
Dwarf FortitudeDwarf+1 in Con., and you can spend one Hit Die to heal yourself taking the Dodge action.Xanathar´s Guide to Everything
Eldritch AdeptSpellcasting or Pact Magic featureYou learn one Eldritch Invocation.Tasha´s Cauldron of Everything
Elemental AdeptThe ability to cast at least one spellYour spells ignore resistance to a damage type (acid, cold, fire, lightning, or thunder) and treat any 1 in damage as a 2.Player´s Handbook
Elven AccuracyElf or half-elf+1 in Dex., Int., Wis., or Cha., and you can reroll one attack roll if you have advantage.Xanathar´s Guide to Everything
Fade awayGnome+1 in Dex. or Int., and you can use your reaction to become invisible if you take damage.Xanathar´s Guide to Everything
Fey TeleportationElf (high)Xanathar´s Guide to Everything
Fey TouchedTasha´s Cauldron of Everything
Fighting InitiateProficiency with a martial weaponYou learn one Fighting Style option from the fighter class.Tasha´s Cauldron of Everything
Flames of PhlegethosTiefling+1 in Int. or Cha., reroll any 1 on fire spell damage, and cause flames to wreathe you if you cast a fire spell.Xanathar´s Guide to Everything
GrapplerStrength 13 or higherYou have advantage on attack rolls when grappling, and can try to restrained a creature grappled by you.Player´s Handbook (SRD)
Great Weapon MasterExtra attack after a melee critical hit and you can choose to take -5 to attack roll to add +10 to damage with an heavy weapon.Player´s Handbook
Gunner+1 in Dex., proficiency with firearms, ignore loading property of firearms and no disadvantage to attacks within 5 ft.Tasha´s Cauldron of Everything
HealerYou can stabilize a creature and restore it to 1 hp, or restore [1d6+4+its number of Hit Dice] hp to it.Player´s Handbook
Heavily ArmoredProficiency with medium armor+1 in Str. and you gain proficiency with heavy armor.Player´s Handbook
Heavy Armor MasterProficiency with heavy armor+1 in Str. and bludgeoning, piercing, and slashing damage are reduced by 3 if you are wearing an heavy armor.Player´s Handbook
Infernal ConstitutionTiefling+1 in Con., resistance to cold and poison damage, and you have advantage on saving throws against being poisoned.Xanathar´s Guide to Everything
Inspiring LeaderCharisma 13 or higherUp to 6 creatures within 30 ft of you can gain temporary hp equal to your level + your Cha. modifier.Player´s Handbook
Keen Mind+1 in Int., you know which way is north, when is the next sunrise/sunset, and recall any events within the past month.Player´s Handbook
Lightly Armored+1 in Str. or Dex. and you gain profociency with light armor.Player´s Handbook
Linguist+1 in Int., you learn three languages, and you can ably create ciphers.Player´s Handbook
LuckyYou can reroll one d20 or force to reroll an attack roll against you (3/long rest).Player´s Handbook
Mage SlayerYou can use a reaction to make a melee attack against a spellcaster and advantage on saving throws against spell within 5 ft.Player´s Handbook
Magic InitiateYou learn two cantrips and one 1st-level spell from one class.Player´s Handbook
Martial AdeptYou learn two maneuvers from Battle Master archetype and gain one superiority die (d6).Player´s Handbook
Medium Armor MasterProficiency with medium armorNo disadvantage to Stealth checks wearing medium armor and Dexterity bonus max to +3 instead of +2.Player´s Handbook
Metamagic AdeptSpellcasting or Pact Magic featureYou learn two metamagic options and gain 2 sorcery points.Tasha´s Cauldron of Everything
MobileYour speed increase by 10 ft, you can Dash on difficult terrain without malus, and don’t provoke opportunity attacks in melee.Player´s Handbook
Moderately ArmoredProficiency with light armor+1 in Str. or Dex. and you gain proficiency with medium armor and shields.Player´s Handbook
Mounted CombatantAdvantage on melee attacks against unmounted creature and force an attack to target you instead of your mount.Player´s Handbook
Observant+1 in Int. or Wis., you can read on lips, and you have a +5 bonus in passive Perception and passive Investigation.Player´s Handbook
Orcish FuryHalf-orc+1 in Str. or Con., add one of the weapon’s damage dice, and use a reaction to attack after using Relentless Endurance.Xanathar´s Guide to Everything
Piercer+1 in Str. or Dex., reroll one damage dice when you hit (piercing) and one additional damage dice in case of critical hit.Tasha´s Cauldron of Everything
PoisonerProficiency with poisoner’s kit, apply as a bonus action and your attacks ignore resistance to poison damage.Tasha´s Cauldron of Everything
Polearm MasterYou can make an extra attack with a polearm weapon, and make an opportunity attack if a creature enter your reach.Player´s Handbook
ProdigyHalf-elf, half-orc, or humanYou gain proficiency with one skill, one tool or one language, and you gain expertise with one skill.Xanathar´s Guide to Everything
Resilient+1 in one ability and you gain proficiency in saving throws using this ability.Player´s Handbook
Ritual CasterIntelligence or Wisdom 13 or higherYou have a ritual book with two 1-st level ritual spells from one class and you can later on add other ritual spells you found.Player´s Handbook
Savage AttackerYou can reroll melee weapon attack damage once per turn.Player´s Handbook
Second ChanceHalfling+1 in Dex., Con., or Cha., and you can force a creature to reroll its attack roll if it hits you.Xanathar´s Guide to Everything
SentinelA successful OA reduce creature’s speed to 0 for this turn and possibility to make an OA even if the ennemy take Disengage.Player´s Handbook
Shadow TouchedTasha´s Cauldron of Everything
SharpshooterYour ranged attacks ignore some cover, no disavantage at long range, and possibility to take -5 to hit for +10 on ranged damage.Player´s Handbook
Shield MasterAttack also allows to shove, shield bonus to Dex. saving throws againts spells, and no 1/2 damage on successful saving throw.Player´s Handbook
Skill Expert+1 in one ability, proficiency in one skill and expertise in one other in which you have proficiency.Tasha´s Cauldron of Everything
SkilledYou gain proficiency with three skills or tools.Player´s Handbook
SkulkerDexterity 13 or higherRanged weapon attack doesn’t reveal your position and possibility to hide in a lighlly obscured area.Player´s Handbook
Slasher+1 in Str. or Dex., reduce target’s speed by 10 ft when you hit (slashing) and target has disadvantage on attacks rolls.Tasha´s Cauldron of Everything
Spell SniperThe ability to cast at least one spellOffensive spell’s range doubled, these spells ignore some cover, and you learn one offensive cantrip.Player´s Handbook
Squat NimblenessDwarf or a Small race+1 in Str. or Dex., your speed increases by 5 ft, and proficiency and advantage to escape with Acrobatics or Athletics checks.Xanathar´s Guide to Everything
Tavern Brawler+1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action.Player´s Handbook
TelekineticTasha´s Cauldron of Everything
TelepathicTasha´s Cauldron of Everything
ToughYour hit point maximum increases by an amount equal to twice your level then by +2 at each level.Player´s Handbook
War CasterThe ability to cast at least one spellYou have advantage on saving throws to maintain concentration and you can cast some spells as part of an OA with a reaction.Player´s Handbook
Weapon Master+1 in Str. or Dex. and you gain proficiency with four weapons.Player´s Handbook
Wood Elf MagicElf (wood)Xanathar´s Guide to Everything

Bildquelle: pixabay.com

2 Kommentare

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert