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| Description |
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. |
|---|---|
| Source | Dungeon Master’s Guide 🛒 |
| Rarity | Rare |
| Category | Ring |
| Full rules | open5e.com ↗ |
The Ring of Evasion belongs to the clever magic items that can save a character’s life in critical moments. When the dragon unleashes its breath weapon or a trap with explosive runes activates, this ring is often the difference between life and death.
What makes the Ring of Evasion so valuable?
The strength of this ring lies in its simplicity: It turns a failed Dexterity saving throw into a success. With three charges that regenerate daily, it offers reliable insurance against the most common and often deadliest dangers in D&D. Whether dragon breath weapons, Fireball spells, or mechanical traps – many of the most dangerous attacks require a Dexterity saving throw.
The ring is particularly valuable for characters with low Dexterity or weak saving throw bonuses. But even agile classes like rogues or monks benefit enormously, as they can further enhance their natural mobility. The Player’s Handbook 🛒 clearly shows how important Dexterity saving throws are in the game.
Strategic Applications
The reaction as activation makes the ring particularly flexible. Players can first roll the die, see the result, and then decide whether they want to use a charge. This control is invaluable, as it prevents charges from being wasted on narrow successes.
Smart players save the charges for truly threatening situations. A failed saving throw against Disintegrate or an adult dragon’s breath definitely justifies using it. For minor traps or weaker spells, it’s often worth accepting the risk.
Changes between 2014 and 2024
The 2024 version of the ring remains largely unchanged, which underscores its proven balance. The main difference lies in the more precise wording: Instead of “use your reaction” it now says “take a Reaction”. This change makes the mechanic more consistent with other 2024 rules, but doesn’t change how it functions.
The regeneration of 1d3 charges daily remains, as does the need for attunement. This stability shows that Wizards of the Coast views the ring as well-balanced – strong enough to be useful, but not so powerful that it dominates the game.
Tips for Dungeon Masters
As a Dungeon Master, you shouldn’t view the ring as a “Get out of jail free” card, but as a tactical tool. The limited number of charges creates interesting decisions. Occasionally plan multiple Dexterity-based challenges in one day to force players into strategic thinking.
The ring works excellently as a reward for characters who already have good Dexterity scores – it enhances their strengths instead of compensating for weaknesses. The Dungeon Master’s Guide 🛒 offers additional ideas for the meaningful use of magic items in your campaign.
This article was created using AI, based on data from the 5e-database project (D&D 5e System Reference Document, licensed under CC BY 4.0).



