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	<title>Slow Archive - Dice Scroller</title>
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		<title>Slow Spell in D&#038;D: Time Distortion as a Powerful Battlefield Control Tool</title>
		<link>https://dice-scroller.com/en/slow-spell-in-dd-time-distortion-as-a-powerful-battlefield-control-tool/</link>
					<comments>https://dice-scroller.com/en/slow-spell-in-dd-time-distortion-as-a-powerful-battlefield-control-tool/#respond</comments>
		
		<dc:creator><![CDATA[Maxime Bonnin]]></dc:creator>
		<pubDate>Tue, 05 May 2026 22:01:35 +0000</pubDate>
				<category><![CDATA[Pen & Paper]]></category>
		<category><![CDATA[Spells]]></category>
		<category><![CDATA[Slow]]></category>
		<guid isPermaLink="false">https://dice-scroller.com/slow-spell-in-dd-time-distortion-as-a-powerful-battlefield-control-tool/</guid>

					<description><![CDATA[<p>The Slow spell slows up to six enemies simultaneously and makes them easy targets. Perfect for wizards and sorcerers in group combat.</p>
<p>The post <a href="https://dice-scroller.com/en/slow-spell-in-dd-time-distortion-as-a-powerful-battlefield-control-tool/">Slow Spell in D&#038;D: Time Distortion as a Powerful Battlefield Control Tool</a> was first posted at <a href="https://dice-scroller.com/en">Dice Scroller</a>.</p>
]]></description>
										<content:encoded><![CDATA[<figure class="wp-block-image size-large"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/dice-scroller.com/wp-content/uploads/2026/05/slow-zauber-in-dd-zeitverzerrung-als-mchtiges-schlachtfeld-k.png?w=1290&#038;ssl=1" alt="Slow Spell in D&#038;D: Time Distortion as a Powerful Battlefield Control Tool"/></figure>
<p class="has-text-align-center has-palette-color-4-color has-text-color has-small-font-size">This article contains affiliate links. If you&#8217;d like to support us, feel free to use <a href="https://amzn.to/47JhlDx" target="_blank" rel="noreferrer noopener sponsored nofollow">these links 🛒</a> to buy books, dice, or similar products. Thank you 🙂</p>
<table>
<caption>Slow</caption>
<tr>
<th>Description</th>
<td>
<p>You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration.</p>
<p>An affected target&#8217;s speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can&#8217;t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature&#8217;s abilities or magic items, it can&#8217;t make more than one melee or ranged attack during its turn.</p>
<p>If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn&#8217;t take effect until the creature&#8217;s next turn, and the creature must use its action on that turn to complete the spell. If it can&#8217;t, the spell is wasted.</p>
<p>A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.</p>
</td>
</tr>
<tr>
<th>Source</th>
<td><a href="https://amzn.to/4crDZ5n" target="_blank" rel="noreferrer noopener sponsored nofollow">Player&#8217;s Handbook 🛒</a></td>
</tr>
<tr>
<th>Level</th>
<td>3</td>
</tr>
<tr>
<th>School</th>
<td>Transmutation</td>
</tr>
<tr>
<th>Casting Time</th>
<td>1 action</td>
</tr>
<tr>
<th>Range</th>
<td>120 feet</td>
</tr>
<tr>
<th>Components</th>
<td>V, S, M (A drop of molasses.)</td>
</tr>
<tr>
<th>Duration</th>
<td>Up to 1 minute</td>
</tr>
<tr>
<th>Concentration</th>
<td>Yes</td>
</tr>
<tr>
<th>Ritual</th>
<td>No</td>
</tr>
<tr>
<th>Classes</th>
<td>Sorcerer, Wizard</td>
</tr>
<tr>
<th>Full rules</th>
<td><a href="https://open5e.com/spells/slow" target="_blank" rel="noreferrer noopener">open5e.com ↗</a></td>
</tr>
</table>
<p>The <em>Slow</em> spell is among the most underestimated control spells in D&#038;D. While many players immediately think of spectacular transformations when it comes to transmutation, this unassuming 3rd-level spell offers one of the most effective methods to dominate the battlefield.</p>
<h2>The Power of Time Distortion</h2>
<p>What makes <em>Slow</em> so special is its versatility. Instead of completely incapacitating a single enemy, it significantly weakens up to six creatures simultaneously. The effects are devastating: halved movement speed, -2 penalty to Armor Class and Dexterity saving throws, no reactions, and restriction to either one action or one bonus action per turn.</p>
<p>It gets particularly nasty with spellcasters: When attempting to cast a spell with a casting time of one action, a d20 must be rolled. On 1-10, the spell doesn&#8217;t take effect until the next turn – and can still fail if the action isn&#8217;t available.</p>
<h2>Tactical Applications</h2>
<p><em>Slow</em> particularly shines in fights against multiple medium-strength enemies. While a <em>Fireball</em> causes one-time damage, <em>Slow</em> can decide the entire encounter over ten rounds. The reduced attack rolls from the Dexterity penalty and halved Armor Class make enemies easy targets for the party.</p>
<p>A clever use is combining it with other control spells. While <em>Slow</em> weakens enemies, other party members can clean up with area spells or targeted attacks. Sorcerers benefit from their Metamagic here – <em>Twinned Spell</em> doesn&#8217;t work (since <em>Slow</em> can target multiple creatures), but <em>Heightened Spell</em> can make a crucial enemy&#8217;s saving throw more difficult.</p>
<h2>From Spell to Weapon Property: The 2024 Change</h2>
<p>The biggest surprise in the 2024 rules: <em>Slow</em> no longer appears as a spell, but as a new weapon mastery property. This fundamental change shifts the concept of slowing from magical users to melee fighters.</p>
<p>The new version reduces an enemy&#8217;s speed by 10 feet until the beginning of the next turn – significantly weaker than the original spell, but usable without spell slot costs. For fighters and other melee combatants, this opens new tactical possibilities, especially against fast enemies or when retreating.</p>
<h3>What Does This Mean for Players?</h3>
<p>Sorcerers and wizards who relied on the classic <em>Slow</em> spell need to rethink their strategies. The <a href="https://amzn.to/3MgPFNz" target="_blank" rel="noreferrer noopener sponsored nofollow">2024 Player&#8217;s Handbook 🛒</a> will show whether alternative control spells can fill this gap. At the same time, melee fighters get a new tool for movement control – an interesting paradigm shift that could sustainably change game dynamics.</p>
<p>The transformation of <em>Slow</em> symbolizes D&#038;D&#8217;s evolution: away from pure damage and control spells toward more versatile, cross-class mechanics.</p>
<p class="has-text-align-center has-palette-color-4-color has-text-color has-small-font-size">This article was created using AI, based on data from the <a href="https://github.com/5e-bits/5e-database/" target="_blank" rel="noreferrer noopener">5e-database</a> project (D&#038;D 5e System Reference Document, licensed under CC BY 4.0).</p>
<p>The post <a href="https://dice-scroller.com/en/slow-spell-in-dd-time-distortion-as-a-powerful-battlefield-control-tool/">Slow Spell in D&#038;D: Time Distortion as a Powerful Battlefield Control Tool</a> was first posted at <a href="https://dice-scroller.com/en">Dice Scroller</a>.</p>
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